The best thing that Hero Realms has going for it (right now at least), and what helps it stand a little apart from its brother, are the hero class packs. Hero Realms is inevitably going to be compared to Star Realms (and to a lesser extent, Cthulhu Realms) because they not only share half a name, but the core system is very similar. Star Realms gave us a really solid game play system and White Wizard Games is definitely taking advantage of that. I think it’s fair to say that if you like Star Realms, you will also enjoy Hero Realms. If playing with a class deck, players get unique powers to use in the game. Character Packs give each player a unique starting deck with permanent weapons/abilities that stay in play.While expended (tapped), their guard function does not work until they are “prepared” (untapped) again at the end of your turn, during the discard phase. Some Champions must be “expended” to use their powers.Notable differences between Star Realms and Hero Realms: Get your opponent’s life to zero and you win. Without a guard, you may spend your attack power to attack your opponent, tracked on the included life total cards. Some champions also have the “Guard” ability, which prevents your opponent from attacking you or another of your champions unit the guard is defeated (and sent to your discard). A champion will stay in play between turns, providing the player with not only its unique power, but also its ally status. Money is spent to acquire new cards from the shared market, with new cards acquired heading to your discard pile.Īll cards played on a turn are discarded at the end, with the exception of champions. If you play two cards of the same faction on a turn, you may also use the ally ability of both (if they have one). Cards will usually provide either attack power or money to spend.Įach card will also belong to one of 4 different factions. On a player’s turn, they may play any cards from their hand they want. Other than a few minor differences that I’ll note at the end, the game play is essentially unchanged.įor those of you who are new, here are the basics: New to Hero Realms are champions that have an exhaust ability.Įach player starts with either an identical deck of 10 cards (attack cards and purchase cards) or a unique hero class, depending if you bought the class packs (more on that later). If you’ve played Star Realms before, you can skip this section and head right down to the Game Experience. It also offers alternative game modes at the end. The game’s rulebook is two sides of a folded sheet that does a good job of explaining how the game is played. However, there is a bigger deck box for sale for those interested. I’ve fit everything in the box, but the lid only closes about halfway and I have rubber bands holding it together. However if you get the hero packs and sleeve everything, then you might want to look into an alternative storage solution. The box for Hero Realms is a nice upgrade over the original Star Realms box, and holds most everything. The cards get a lot of shuffling and the black borders on the cards started showing wear pretty quickly (which isn’t unusual for black bordered cards). I would recommend getting card sleeves though. The entire game is made up of cards that are printed on a nice stock and contain thematic artwork. Overall I was happy with the components in Hero Realms. Game Components: Cards will usually have an ability, and also an ally power. The goal in Hero Realms is to reduce your opponent’s life to zero. If you’ve ever played a deck building game before (and especially if you’ve played Star Realms), the mechanics will be quite familiar. During a player’s turn, they will be playing cards from their hand to either attack their opponent or purchase cards from the central market. Game Overview:Įach player starts the game with an identical 10 card deck (unless you are playing with the hero packs) and share an 80 card market deck. Hero Realms is a deck building game for 1-4 players that takes about 20 minutes to play. Is this enough to help it stand on its own? Let’s find out. Dropping out of the stars, Hero Realms gives this deck building system a fantasy theme with a few additional tweaks. Today, we are going to take a look at the newest game in the *Realms line, Hero Realms. Since then, Star Realms fans have been treated to multiple expansions and even a Lovecraftian offshoot game called Cthulhu Realms. Designed by Robert Dougherty and Darwin Kastle, 2 former Magic: The Gathering pro players, this card game was an instant hit and sold out almost immediately. Back in 2014, White Wizard Games rocketed onto the scene with their hit deck building game Star Realms ( review here).
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